Graphics, Animation, Multimedia and Entertainment Laboratory (GAME Lab)
DLSU GAME Lab is a research laboratory that focuses on the development of innovative projects in Graphics, Animation, Multimedia and Entertainment (hence, GAME lab). Formerly DLSU Game Development Laboratory, it was rebranded in January 2018, with its focus realigned to specialize in interactive techniques, multimedia applications, and related creative fields of Computer Science. GAME Lab is envisioned to be the leading research center dedicated to creative and interactive applications, such as but not limited to game development, computer graphics, computer animation, computational photography, AR/VR, virtual worlds, and digital twin simulations.
Official Facebook page: https://www.facebook.com/DLSUGAMELab.
Research Team
- Lab Head: Neil Patrick A. Del Gallego (Ph.D. Computer Science, De La Salle University)
- Conrado D. Ruiz (Ph.D. Computer Science, National University of Singapore)
- Florante R. Salvador (D. Engineering, Yamanashi University)
- Christian Terrence B. Esguerra (M.Sc. Computer Science, De La Salle University)
- Ryan Samuel M. Dimaunahan (M.Sc. Computer Science, De La Salle University)
Research Activities
Eagle-Eye 2.0: Towards a Robust Mobile Image Enhancement
Proponent: Dr. Neil Patrick Del Gallego
This project aims to update the Eagle Eye HD Camera (available at Google Play), which incorporates super-resolution technology on a mobile device.
Creating games without game engines
Proponent: Dr. Neil Patrick Del Gallego
Consistent with the practices of Western and European AAA gaming companies, we aim to provide a framework that would allow PH game developers to break away from the overly dependent use of well-established game engines like Unity/Unreal.
Interactive Ray Tracer
Proponent: Dr. Neil Patrick Del Gallego
We aim to provide educational software that demonstrates photorealistic ray tracing, a trend in rendering that’s used in breakthrough AAA games. Interested students must self-learn concepts in computer graphics and rendering and be willing to study either DirectX12 or Vulkan API. The programming language is C++.
A no-code AR/VR editor
Proponent: Dr. Neil Patrick Del Gallego
Typical AR/VR development would always involve some level of game programming using game engines like Unity. We’re exploring a “no-code” solution wherein templates are provided for end-users that would empower even non-developers to create and deploy their own AR/VR applications.
Serious games
Proponents: Mr. Terrence Esguerra, Mr. Ryan Dimaunahan
Educational games are games developed as an educational assistance tool for a certain topic. Serious games are developed and designed for serious storytelling outside the context of pure entertainment. It is generally applied to industries like defense, science, simulations, health care, city planning, etc.