Academic Title

Full Professor

Other Titles

  • Dean, Br. Andrew Gonzalez College of Education

Research Interests

  • Design of digital applications to support the teaching-learning process
  • Grounded theories of information technology use in the service industry

Research Summary

  • Professor Sison’s interests lie at the nexus of learning, technology, and service. He conceptualized and spearheads QuERST (pronounced /kwerst/), a multi-stakeholder, multi-component, and multi-phase framework for rapidly improving the quality of education in resource-challenged schools with the help of technology.

Education

  • PhD in Computer Science (Tokyo Institute of Technology)
  • PhD in Education (De La Salle University)

Selected Publication

  • Sison, R., Espulgar, C., Madrigal, L., Obedoza, J., Romblon, N., Sace, J., & Si, M. (2018). Toward an Outcome-Based Methodology for Developing Game-Based Learning Environments. Proceedings of the 26th International Conference on Computers in Education.
  • Sison, R. & Lavilles, R. (2018). Software Gigging: A Grounded Theory of Online Software Development Freelancing. Proceedings of the 39th International Conference on Information Systems. (Acceptance rate: 26.1%)
  • Sison, R., Jarzabek, S., Ow, S., Rivepiboon, W., & Nguyen, N. (2006). Software Practices in Five ASEAN Countries: An Exploratory Study. In Proceedings of the 28th International Conference on Software Engineering. (Acceptance rate: 9.1%)
  • Sison, R., Numao, M. & Shimura, M. (2000). Multistrategy Discovery and Detection of Novice Programmer Errors. Machine Learning. 38 (1-2).
  • Sison, R. & Shimura, M. (1998). Student Modeling and Machine Learning. International Journal of Artificial Intelligence in Education. 9(1-2).
  • Sison, R., Numao, M. & Shimura, M. (1997). Using Data and Theory in Multistrategy Misconception Discovery. In Proceedings of the 15th International Joint Conference on Artificial Intelligence (IJCAI). (Acceptance rate: 24.5%)

Courses Taught 

  • Computational Thinking with Godot [IECMPTK]
  • Game-Based Learning [SCE558M]
  • Intelligent Systems [INTESYS]
  • Knowledge Management [CSC707M]
  • Management of Educational Technology [EDT725M]
  • Management of Information Technology [BA822]
  • Qualitative Research [DIT706D]