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Bachelor of Science in Interactive Entertainment Major in Game Development

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Bachelor of Science in Interactive Entertainment Major in Game Development

The Bachelor of Science in Interactive Entertainment Major in Game Development is a 4-year degree program aimed to prepare students to become innovators and leaders in the growing game development industry in Asia.

Students begin with theoretical foundations in computer science to enhance their skills in critical thinking, problem analysis, and software development. Armed with these skills and knowledge, students design and develop games; creating immersive game environments and believable characters, developing innovative gameplay and interfaces. Students will not only experience developing games for entertainment, but also invent games for learning, for innovating practices in various disciplines, and for promoting local culture and global citizenship.

  • Career Outlook
  • Program Educational Objectives
  • Admission Information
  • Detailed Curriculum

Career Outlook

Graduates of the program are ready to pursue a variety of entry- and intermediate-level positions in the areas of software engineering in general and video game development, in particular, including the following roles:

  • Computer Programmer
  • Gameplay Programmer
  • Tools Programmer
  • Artificial Intelligence Programmer
  • Mobile Applications Programmer
  • Web Developer
  • Quality Assurance Engineer
  • Software Analyst
  • Game Designer

Program Educational Objectives

  • Demonstrate professional competence by:
    • Responsibly practicing and adhering to professional and ethical standards in the advancement of the interactive entertainment industry; and
    • Providing innovative products and solutions, aligned to ethical and Christian principles to the industry, academe, and/or the public sector
  • Exhibit capability to manage, lead, interact, motivate, encourage, influence, and collaborate with a broad range of people (in diverse and multicultural environments) to achieve goals and effect positive changes, recognizing the individuality and diversity of needs, ideas, opinions and cultures; preferably at mid-management levels
  • Able to adapt to technological, organizational, and societal changes by engaging actively in professional activities, learning, and professional development activities

Admission Information

Applicants to the BS in Interactive Entertainment major in Game Development program must be passionate about software development, but they don’t necessarily need any prior programming experience to be successful.

Applicants should be passionate about designing and making games. The ideal candidate will have strong math, science, analytical, and problem-solving abilities, and have completed pre-calculus subjects prior to attending De La Salle University. Subjects in physics and computer science (i.e. computer programming, logic formulation, etc.), or multimedia arts (i.e. drafting, 2D/3D graphics and animation, etc.) are also recommended.

Applicants who need additional topics for physics and mathematics will be required to take additional courses prior to the start of their program.

Detailed Curriculum

Knowledge Area Course Title Course Code Academic Units
(Non-Academic)
GENERAL EDUCATION 53
Lasallian Core Curriculum Purposive Communication LCC..01 3
Understanding the Self LCC..02 3
Mathematics in the Modern World LCC..03 3
Art Appreciation LCC..04 3
Ethics LCC..05 3
The Contemporary World LCC..06 3
Science, Technology, and Society LCC..07 3
Mga Babasahin asa Kasaysayan ng Pilipinas LCC..08 3
Ang Buhay at mga Akda ni Rizal (Life and Works of Rizal) LCC..09 3
The Philippines and the ASEAN LCC..10 3
General Education Elective Science and Technology LCC..11 3
General Education Elective Social Sciences and Philosophy LCC..12 3
General Education Elective Arts and Humanities LCC..13 3
Faith Worth Living LCC..14 3
Encountering Jeesus, the Word in the World LCC..15 3
Physical Fitness and Wellness Physical Fitness and Wellness PE1CRDO 2
Physical Fitness and Wellness in Dance PE2FTEX 2
Physical Fitness and Wellness in Individual Sports PETHREE 2
Physical Fitness and Wellness in Team Sports PEDFOUR 2
National Service Training Program NSTP Orientation NSTP101 (0)
National Service Training Program Phase 1 NSTP-01 (3)
National Service Training Program Phase 2 NSTP-02 (3)
Lasallian Studies Lasallian Studies 1 LCLSONE (1)
Lasallian Studies 2 LCLSTWO (1)
Lasallian Studies 3 LCLSTRI (1)
Lasallian Recollection 1 LASARE1 (0)
Lasallian Recollection 2 LASARE2 (0)
Lasallian Recollection 3 LASARE3 (0)
Career Planning and Selfcare Student Affairs Services 1000 SAS1000 (0)
Student Affairs Services 2000 SAS2000 (0)
Student Affairs Services 3000 SAS3000 (0)
CORE COURSES 48
Computational Thinking Computational Thinking IECMPTK 3
Game Studies Introduction to Computer Game Theory IETHEOR 3
Introduction to Game Design IEDESGN 3
Serious Games IESERGA 3
Software Engineering & UI/UX Introdution to Game Engines IEENG01 3
Application of User Interfaces and User Experiences in Games IEUI-UX 3
Audio Design Game Audio Design IEAUDIO 4
Production & Business in Games Interactive Entertainment Fundamentals IEFUNDA 3
Advanced Professional Practice in the Game Industry IEPRFDV 3
Introduction to Game Business and Entrepreneurship IEGMBIZ 3
Project Management IEPRJMG 3
IEt Project Development 1 IE-PRJ1 1
IEt Project Development 2 IE-PRJ2 1
IEt Project Development 3 IE-PRJ3 2
Capstone and OJT Interactive Entertainment Capstone 1 CAPIET1 3
Interactive Entertainment Capstone 2 CAPIET2 2
Interactive Entertainment Capstone 3 CAPIET3 2
Practicum Course for IET Students PRCIENT 3
MAJOR IN GAME DEVELOPMENT 74
Programming Basic Computer Programming in C GDPROG1 3
Advanced Computer Programming in C GDPROG2 3
Object Oriented Programing in C# GDPROG3 3
Advanced Programming Concepts GDADPRG 3
Mathematics Foundation course in statistics STT101A 3
Foundation course in Mathematics MTH101A 5
Discrete Structures CCDSTRU 3
Differential Calculus for Computer Science Students CSMATH1 3
Linear Algebra for Computer Science Students CSMATH2 3
Mathematics for Game Development GD-MATH 3
Integral Calculus for Computer Science Students ST-MATH 3
Algorithms Data Structures and Algorithms for Game Development GDDASGO 3
Computer Graphics Introduction to Computer Graphics GDGRAP1 3
AI for Games Introduction to AI in Games GDINTAI 3
Physics Game Physics GDPHYSX 3
Web and Mobile Web Application Development CCAPDEV 3
Information Management CCINFOM 3
Networking Introduction to Computer Networks CSNETWK 3
Game Engines Game Engines 2 GDENG02 3
Game Engines 3 GDENG03 3
Operating Systems Parallel Computing in Game Development GDPARCM 3
Professional Electives Game Development Elective 1 GDELEC1 3
Game Development Elective 2 GDELEC2 3
Game Development Elective 3 GDELEC3 3
  – Foreign Language
  – Machine Learning
  – Data Science
  – Technical Art
  – Augmented Reality and Virtual Reality

College of Computer Studies

  • About CCS
    • Overview
    • Mission-Vision
    • Historical Background
    • Strategic Goals
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    • Contact Information
  • Organization
    • Office of the Dean
    • Academic Departments
      • Computer Technology
      • Information Technology
      • Software Technology
    • Research Center
    • Organizational Chart
    • Consulting and Education Center
  • Degree Programs
    • Undergraduate Degree Programs
    • Graduate Degree Programs
  • Faculty
    • Faculty Profile
  • Students
    • Student Organizations
  • News and Events

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