Bachelor of Science in Interactive Entertainment Major in Game Art and Design
Students begin with theoretical foundations in drawing, principles of design, and color in both traditional and digital art. Skills are enhanced by applying the basics in designing games, game objects, levels, 2D concept art, 3D modeling, texturing and real-time lighting. Students also learn the principles of gaming, balance, and usability to ensure a worthwhile gaming experience. All of these are experienced using the same kinds of technology professional use.
Graduates of the Bachelor of Science in Interactive Entertainment major in Game Art and Design program are ready to pursue a variety of entry-and intermediate-level positions in the areas of multimedia in general, and video game development, in particular, including the following roles:
- Game Artist
- Technical Artist
- Creative Programmer
- Creative Content Developer
- Ad Builders
- Technical Specialist for Modeling /Rigging /Lighting
- Art Quality Assurance Specialist
- Level Designer
- Game Designer
- Digital 2D or 3D Art Content Producer
- Digital 2D or 3D Production Designer
Program Educational Outcomes
- Demonstrate professional competence by:
- Responsibly practicing and adhering to professional and ethical standards in the advancement of the interactive entertainment industry; and
- Providing innovative products and solutions, aligned to ethical and Christian principles to the industry, academe, and/or the public sector
- Exhibit capability to manage, lead, interact, motivate, encourage, influence, and collaborate with a broad range of people (in diverse and multicultural environments) to achieve goals and effect positive changes, recognizing the individuality and diversity of needs, ideas, opinions and cultures; preferably at mid-management levels
- Able to adapt to technological, organizational, and societal changes by engaging actively in professional activities, learning, and professional development activities
Applicants to the BS Interactive Entertainment major in Game Art and Design program must be passionate about visual arts, but don’t necessarily need any prior experience in drawing.
Applicants should also be passionate about designing and making games. The ideal candidate should have strong math, science, analytical, and problem-solving abilities, and have completed pre-calculus subjects prior to attending De La Salle University. Subjects in physics and computer science (i.e. computer programming, logic formulation, etc.), or multimedia arts (i.e. drafting, 2D/3D graphics and animation, etc.) are also recommended.
Applicants who need additional topics for physics and mathematics will be required to take additional courses prior to the start of their program.