Bachelor of Science in Interactive Entertainment Major in Game Art and Design
Students begin with theoretical foundations in drawing, principles of design, and color in both traditional and digital art. Skills are enhanced by applying the basics in designing games, game objects, levels, 2D concept art, 3D modeling, texturing and real-time lighting. Students also learn the principles of gaming, balance, and usability to ensure a worthwhile gaming experience. All of these are experienced using the same kinds of technology professional use.
Career Outlook
Graduates of the Bachelor of Science in Interactive Entertainment major in Game Art and Design program are ready to pursue a variety of entry-and intermediate-level positions in the areas of multimedia in general, and video game development, in particular, including the following roles:
- Game Artist
- Technical Artist
- Creative Programmer
- Creative Content Developer
- Ad Builders
- Technical Specialist for Modeling /Rigging /Lighting
- Art Quality Assurance Specialist
- Level Designer
- Game Designer
- Digital 2D or 3D Art Content Producer
- Digital 2D or 3D Production Designer
Program Educational Outcomes
- Demonstrate professional competence by:
- Responsibly practicing and adhering to professional and ethical standards in the advancement of the interactive entertainment industry; and
- Providing innovative products and solutions, aligned to ethical and Christian principles to the industry, academe, and/or the public sector
- Exhibit capability to manage, lead, interact, motivate, encourage, influence, and collaborate with a broad range of people (in diverse and multicultural environments) to achieve goals and effect positive changes, recognizing the individuality and diversity of needs, ideas, opinions and cultures; preferably at mid-management levels
- Able to adapt to technological, organizational, and societal changes by engaging actively in professional activities, learning, and professional development activities
Admission Information
Applicants to the BS Interactive Entertainment major in Game Art and Design program must be passionate about visual arts, but don’t necessarily need any prior experience in drawing.
Applicants should also be passionate about designing and making games. The ideal candidate should have strong math, science, analytical, and problem-solving abilities, and have completed pre-calculus subjects prior to attending De La Salle University. Subjects in physics and computer science (i.e. computer programming, logic formulation, etc.), or multimedia arts (i.e. drafting, 2D/3D graphics and animation, etc.) are also recommended.
Applicants who need additional topics for physics and mathematics will be required to take additional courses prior to the start of their program.
Detailed Curriculum
Knowledge Area | Course Title | Course Code | Academic Units (Non-Academic) |
GENERAL EDUCATION | 53 | ||
Lasallian Core Curriculum | Purposive Communication | LCC..01 | 3 |
Understanding the Self | LCC..02 | 3 | |
Mathematics in the Modern World | LCC..03 | 3 | |
Art Appreciation | LCC..04 | 3 | |
Ethics | LCC..05 | 3 | |
The Contemporary World | LCC..06 | 3 | |
Science, Technology, and Society | LCC..07 | 3 | |
Mga Babasahin asa Kasaysayan ng Pilipinas | LCC..08 | 3 | |
Ang Buhay at mga Akda ni Rizal (Life and Works of Rizal) | LCC..09 | 3 | |
The Philippines and the ASEAN | LCC..10 | 3 | |
General Education Elective Science and Technology | LCC..11 | 3 | |
General Education Elective Social Sciences and Philosophy | LCC..12 | 3 | |
General Education Elective Arts and Humanities | LCC..13 | 3 | |
Faith Worth Living | LCC..14 | 3 | |
Encountering Jeesus, the Word in the World | LCC..15 | 3 | |
Physical Fitness and Wellness | Physical Fitness and Wellness | PE1CRDO | 2 |
Physical Fitness and Wellness in Dance | PE2FTEX | 2 | |
Physical Fitness and Wellness in Individual Sports | PETHREE | 2 | |
Physical Fitness and Wellness in Team Sports | PEDFOUR | 2 | |
National Service Training Program | NSTP Orientation | NSTP101 | (0) |
National Service Training Program Phase 1 | NSTP-01 | (3) | |
National Service Training Program Phase 2 | NSTP-02 | (3) | |
Lasallian Studies | Lasallian Studies 1 | LCLSONE | (1) |
Lasallian Studies 2 | LCLSTWO | (1) | |
Lasallian Studies 3 | LCLSTRI | (1) | |
Lasallian Recollection 1 | LASARE1 | (0) | |
Lasallian Recollection 2 | LASARE2 | (0) | |
Lasallian Recollection 3 | LASARE3 | (0) | |
Career Planning and Selfcare | Student Affairs Services 1000 | SAS1000 | (0) |
Student Affairs Services 2000 | SAS2000 | (0) | |
Student Affairs Services 3000 | SAS3000 | (0) |
CORE COURSES | 48 | ||
Computational Thinking | Computational Thinking | IECMPTK | 3 |
Game Studies | Introduction to Computer Game Theory | IETHEOR | 3 |
Introduction to Game Design | IEDESGN | 3 | |
Serious Games | IESERGA | 3 | |
Software Engineering & UI/UX | Introdution to Game Engines | IEENG01 | 3 |
Application of User Interfaces and User Experiences in Games | IEUI-UX | 3 | |
Audio Design | Game Audio Design | IEAUDIO | 4 |
Production & Business in Games | Interactive Entertainment Fundamentals | IEFUNDA | 3 |
Advanced Professional Practice in the Game Industry | IEPRFDV | 3 | |
Introduction to Game Business and Entrepreneurship | IEGMBIZ | 3 | |
Project Management | IEPRJMG | 3 | |
IEt Project Development 1 | IE-PRJ1 | 1 | |
IEt Project Development 2 | IE-PRJ2 | 1 | |
IEt Project Development 3 | IE-PRJ3 | 2 | |
Capstone and OJT | Interactive Entertainment Capstone 1 | CAPIET1 | 3 |
Interactive Entertainment Capstone 2 | CAPIET2 | 2 | |
Interactive Entertainment Capstone 3 | CAPIET3 | 2 | |
Practicum Course for IET Students | PRCIENT | 3 |
MAJOR IN GAME ARTS AND DESIGN | 72 | ||
Game Art Foundations | Game Art Fundamentals | AD-FUND | 3 |
Drawing Art Foundations | ADART-1 | 3 | |
Figure Drawing of Human Anatomy | ADART-2 | 3 | |
Environment Art | ADART-3 | 3 | |
Concept Art 1 (Characters and Props) | ADCON-1 | 3 | |
Concept Art 2 (Creatures and Environments) | ADCON-2 | 3 | |
Technical Game Art | Introduction to 2D and 3D Game Art | ADGAM-1 | 3 |
Advanced 2D and 3D Game Art | ADGAM-2 | 3 | |
Game Prop Modeling | ADGAM-3 | 3 | |
Game Environment and Level Design | ADGAM-4 | 3 | |
Introduction to Rendering Techniques | ADRNDER | 3 | |
Lights, Camera, and Visual effects | AD-VSFX | 3 | |
User Interface and Design | ADUIDGN | 3 | |
Game Studies | Art Studies and History | ADSTUDY | 3 |
Narratives | Basic Games Naratives | ADNARA1 | 3 |
Visual Narratives | ADNARA2 | 3 | |
Game Design | Game Mechanics | ADRULES | 3 |
Animation | Character Design | ADCHR-1 | 3 |
Advanced Game Character and Materials | ADCHR-2 | 3 | |
Animation 1: Modeling and Rigging | ADANI-1 | 3 | |
Animation 2: Advanced Rigging and Animation Execution | ADANI-2 | 3 | |
Professional Electives | Game Art and Design Elective 1 | ADELEC1 | 3 |
Game Art and Design Elective 2 | ADELEC2 | 3 | |
Game Art and Design Elective 3 | ADELEC3 | 3 | |
– Foreign Language | |||
– Technical Art | |||
– Pixel Art | |||
– Animated Film Development |