Analysis of Warding Strategies in Multiplayer Online Battle Arena Games Using Game Theory and Reaction Networks
SJ. Paz and E. Nocon (66-85)
Abstract
We present a symmetric bimatrix game called a “ward game,” which models the warding strategies of players in popular multiplayer online battle arena games like Defense of the Ancients 2 and League of Legends. Given some conditions on the parameters of the game, we establish the set of symmetric Nash equilibria by using the notions of noncooperative game theory and apply these results to identify the set of evolutionarily stable strategies on a repeated ward game by using evolutionary game theory (EGT) concepts. We also use reaction networks to analyze the dynamics of the game and compare the results to that of classical and EGT approaches.