Students begin with theoretical foundations in drawing, principles of design, and color in both traditional and digital art. Skills are enhanced by applying the basics in designing games, game objects, levels, 2D concept art, 3D modeling, texturing and real-time lighting. Students also learn the principles of gaming, balance, and usability to ensure a worthwhile gaming experience. All of these are experienced using the same kinds of technology professional use.
Career Outlook
Program Educational Objectives
Admission Information
Detailed Curriculum
Career Outlook
Graduates of the Bachelor of Science in Interactive Entertainment major in Game Art and Design program are ready to pursue a variety of entry-and intermediate-level positions in the areas of multimedia in general, and video game development, in particular, including the following roles:
Game Artist
Technical Artist
Creative Programmer
Creative Content Developer
Ad Builders
Technical Specialist for Modeling /Rigging /Lighting
Art Quality Assurance Specialist
Level Designer
Game Designer
Digital 2D or 3D Art Content Producer
Digital 2D or 3D Production Designer
Program Educational Outcomes
Demonstrate professional competence by:
Responsibly practicing and adhering to professional and ethical standards in the advancement of the interactive entertainment industry; and
Providing innovative products and solutions, aligned to ethical and Christian principles to the industry, academe, and/or the public sector
Exhibit capability to manage, lead, interact, motivate, encourage, influence, and collaborate with a broad range of people (in diverse and multicultural environments) to achieve goals and effect positive changes, recognizing the individuality and diversity of needs, ideas, opinions and cultures; preferably at mid-management levels
Able to adapt to technological, organizational, and societal changes by engaging actively in professional activities, learning, and professional development activities