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3rd Term AY 2011-2012

Blended Learning
January 16
January 25
February 01
February 13
March 07
March 23

Designing Hybrid
Course in IVLE
January 17
February 06
February 22
March 08

Online Learning Apps
Feruary 10
March 09

Mobile Learning
March 16
March 28

PowerPoint in
the Classroom
January 20 & 27
February 27 & 29

Digital Imaging
January 30
February 23
March 21


Designing Website
January 24 & 26
March 29 & 30

Basic Flash
January 18 & 19
February 08 & 09
March 12 & 13


DOWNLOADABLE MATERIALS:

Hybrid Faculty Evaluation Form

Checklist for Designing Hybrid Courses in IVLE

Phase 1 : Digital and Online Learning

The Promise and Practice of Blended Learning
This is a one-day training workshop designed to provide participants with a sound pedagogical orientation in the practice of blended learning. Lecture presentations, and hands-on workshop will focus on the various teaching strategies and approaches appropriate for blended learning. The hands-on workshop will likewise guide participants in designing learning activities that will show the blending of classroom based-lessons with that of online. Emphasis is made on the synergy between pedagogy and technology.

Note: This training program is open to all DLSU-Manila faculty members both full-time and part-time.

Designing a Hybrid Course with IVLE
This training workshop will focus on designing and developing a hybrid online course module using IVLE. The first part of the program will cover design and development of hybrid course with stress on the blended learning strategies and approaches. The second part of the program will focus on the applications of the various tools and resources of the IVLE online courseware.

Note: This training workshop maybe conducted for a day for a small group of five (5) participants or less, and 2 days for a bigger group of more than five (5) participants.

Online Learning Apps
This is a one-day training workshop designed to introduce the various online apps that will enhance delivery of instruction. The workshop will focus on the various applications of Google apps. The participants will explore the instructional value of Google apps in designing and developing learning activities.

Mobile Learning
This is a one-day training workshop that will explore the instructional applications of the mobile and/or tablet technology. The program is designed to enhance teachers' skills in using these new and emerging technologies for classroom use.

Phase 2 : Technology and Instruction

Effective PowerPoint in the Classroom
This is about the effective application of the PowerPoint program in classroom teaching. Participants are expected to apply the basic design principles they learned from Module 1 in the preparation of their PowerPoint presentation.

Digital Imaging (using Adobe Photoshop)
Offers a one-day skill training workshop designed to enhance faculty participants' skills in creating and manipulating digital images for use in their interactive multimedia presentations. Participants will acquire the basic skills and techniques in the application of Adobe Photoshop software. This is a special training hence, open to interested faculty.

Designing Website (using Dreamweaver)
This module is for anyone interested in designing web pages using Dreamweaver. Basic background of HTML is not necessary but a big help to understanding the program.

Basic Flash (using Adobe Flash)
This is a two-day training workshop designed to introduce the basic applications of Adobe Flash in preparing an interactive and dynamic content presentations.  The hands-on workshop will guide participants in creating a short interactive presentation using simple animations and vector-based drawings.

This special training is open to all faculty with no previous knowledge and experience in using Adobe Flash.

RELATED SERVICES :

Design with the help of appointed faculty technology-supported learning environments for selected general education or major courses ( CREM)

Produce with the help of appointed faculty a standardized set of interactive learning materials for selected general education courses or required major courses ( CREM)

Assist in the design of online distance education courses ( CREM)

Assist in the design and production of technology-based materials to be used by graduates and alumni preparing for professional board exams for licensing and certification ( CREM)


 
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