Pathfinder : Game Development
Scope Note :
Game development is the process by which a game is produced. Today this term
almost exclusively refers to the development of computer or video games.
(Source: http://en.wikipedia.org/wiki/Game_development)
Use :
- Computer games
- Computer games design
- Computer games programming
- Video games
- Video games design
Broader Term :
Related Terms :
- Consumer electronics
- Electronic games
- Electronic toys
- Game arcades
- Joystick controllers
- Video game industry
- Video poker
BOOKS
Reference sources located at the Information-Reference Section, 2nd floor:
- Build your own high-performance
gamers' mod PC. Edward Chen, Joel Durham Jr.TK7887 . C47 2003.
- Developing games in Java.
David Brackeen, Bret Barker, Laurence Vanhelsuwe. QA76.76. C672 B7 2004.
- Fatal distractions : 87 of the
very best ways to get beaten, eaten, maimed, and mauled on your PC. David Gerrold,
Dennis Gerrold. GV1469.15 G47 1994.
- Game architecture and design.
Andrew Rollings, Dave Morris. QA76.64 R65 2004.
- Game development and
production. Erik Bethke. QA76.76. C672 B47 2003.
- Game graphics in C++. Len
Dorfman. T 385 D67 1995.
- Game design foundations.
Roger E. Pedersen. QA76.76. C672 P36 2003.
- High score! : the illustrated
history of electronic games. Rusel De Maria, Johnny L. Wilson. GV1469.15 . D45 2002.
- Game plan : great designs that
changed the face of computer gaming. Ste Curran. T385 . C87 2004.
- Internet games directory.
Marc A. Saltzman, Sean McFadden. GV 1469.15 S24 1996.
- J2ME : the complete reference.
James Keogh. QA76.73.J38 K46 2003.
- MIDP style guide for the Java 2
platform, micro edition. Cynthia Bloch, Annette Wagner. QA76.73.J38 B59 2003.
- Mobile applications :
architecture, design, and development. Valentino Lee, Heather Schneider, Robbie
Schell, Nick Grattan. TK6570.M6 L4 2004.
- Modem games : set up and play
the hottest multiplayer games! Dan Plunkett. GV 1469.2 P58 1995.
- Tricks of the game-programming
gurus. Andre LaMothe. QA76.6 T745 1994.
- Swords & circuitry : a
designer's guide to computer role playing games. Neal Halford, Jana Halford. QA76.76.
C672 H35 2001.
- Tricks of the Windows game
programming gurus. Andre LaMothe. QA76.76. C672 L365 2002.
- Windows game programming for
dummies. Andre LaMothe, Steve Smith. QA76.76. C672 L37 2002.
Texts located at the Circulation Section, 3rd floor:
ELECTRONIC
THESES AND DISSERTATIONS
LOCAL
(Archives Section, 4th floor)
FOREIGN
INTERNET WEBSITES
(Cybernook, Ground floor; Graduate corners, 2nd and 3rd floors)
AIWisdom.com
http://www.aiwisdom.com/
[Retrieved January 10, 2006]
A compilation of comprehensive database on Artificial Intelligence and Graphics
articles specific to games that appeared in game programming books, magazines,
conferences, or on the Internet.
Developer Connection
http://developer.apple.com/games/
[Retrieved January 10, 2006]
Contains links to games articles, games reference library, related topics and
business resources.
FSF/UNESCO Free Software Directory
http://directory.fsf.org/devel/gdev
[Retrieved January 10, 2006]
Provides directory of free software for game development.
Gamedev.net
http://www.gamedev.net/reference/
[Retrieved January 10, 2006]
Contains over one thousand game programming/development tutorials, articles, and
other resources on game development.
Game Maker
http://www.cs.uu.nl/people/markov/gmaker/
[Retrieved January 10, 2006]
Game Maker is a program that allows you to make exciting computer games, without the
need to write a single line of code. You can make games with backgrounds, animated
graphics, music and sound effects, and even 3d games. Game Maker can be used free of
charge.
Should you have comments or suggestions on this pathfinders, please call us at these
telephone numbers, 536-0244, 524-4611 local 620 or email us through Ask LORA.
Date: January 2006/ October 2009